CALL OF DUTY: BLACK OPS 6

While at Territory Studio, I had the chance to work on the mission loading screen for the Sabotage mission in Call of Duty: Black Ops 6, partnering with the teams at Treyarch and Raven Software..The concept was built around a cold, analog-style military briefing, laid out on a lightbox, marked up with handwritten notes, highlights, and overlays to guide the player’s focus. I designed and animated custom 2D and 3D assets, using kinetic typography and shifting graphics to create a sense of movement and intent, as if the mission was actively being pieced together as it was being briefed.

Previous
Previous

Lexus RZ

Next
Next

OREO - STAY PLAYFUL