
CAPSULE UI SCREENS
As part of a personal fan fiction project, I designed a speculative cockpit interface for the time-traveling machine featured in Dragon Ball Z. Since the show never revealed the internal UI of the time capsule, I aimed to conceptualize a believable interface that communicated both the complexity of time travel and the technical schematics of the vehicle. I modelled the vehicle in Cinema 4D and with the interfaces created within Illustrator and treated in After Effects.



